This morning, Sony announced that in 2028 they will discontinue the production of PlayStation games on physical media. This is presumably part of the lead-in to the release of the PlayStation 6, which is rumored to exist as both a low-power handheld and a high-power home console. This news comes on the heels of Rockstar Games announcing that Grand Theft Auto 6 will release in digital form only – if you buy a box, it will contain a download code and that’s it. Sony’s announcement was followed by reporting from Windows Central that the upcoming XBOX successor code-named “Project Helix” may also drop disc support.
A lot of folks have written in various venues about why digital-only games are bad or harmful for this or that reason – access, preservation, economics – there are a million arguments. This post will highlight a concern I have that is often overlooked in these discussions: the effects on education and the classroom.
Tag: teaching
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The End of Physical Video Games Threatens Games Education (and Libraries, and Scholars, and…)